Tuesday, October 29, 2013

mmmhmmm.... updates

Ok so the school is now home of the fighting GORGONS!
This gives me an excuse to add in the famous Medusa head from the original game at the staircase (or anywhere else that suits me).
The intent is that my Medusa head doesn't float around but it is possessed and turns you (the player) into stone thus killing you :)




Saturday, October 5, 2013

Lighting Pass in the Class

So yeah... this is coming along. 

Btw I found the little check box inside of UDK that makes objects dynamic meaning that chairs, desks, books and trash cans will all be movable if you hit or run into them. Maybe I can find a way to pick up these items through kismet to block doorways or place traps



Friday, September 27, 2013

New Style Guide


A little something newI made between modeling props in max and lighting inside UDK

Tuesday, September 24, 2013

Gonna Start Vertex Painting to Wrap Up the Interior Structure





Update 9-25-13: So apparently I forgot how to mesh/vert paint in UDK. Took me about an hour to get the material set up correctly. And I STILL have to go back in an edit the falloff for blending!

Monday, September 23, 2013

Updating in Progress

Why oh why did I tear the roof off of this thing? Idk... I think my scene was too boring. This makes it more fun :)



btw, the fire particles will look a lot cooler when I make them and I'll have them emitting their own light too.  Oh and the default skybox materials in UDK need some major readjustments or I'll break down and make that as well.

NEVER SETTLE FOR PRE-MADE CRAP!