A little something newI made between modeling props in max and lighting inside UDK
Friday, September 27, 2013
Tuesday, September 24, 2013
Gonna Start Vertex Painting to Wrap Up the Interior Structure
Update 9-25-13: So apparently I forgot how to mesh/vert paint in UDK. Took me about an hour to get the material set up correctly. And I STILL have to go back in an edit the falloff for blending!
Monday, September 23, 2013
Updating in Progress
Why oh why did I tear the roof off of this thing? Idk... I think my scene was too boring. This makes it more fun :)
NEVER SETTLE FOR PRE-MADE CRAP!
Friday, September 13, 2013
Tuesday, September 10, 2013
Saturday, September 7, 2013
School Mascot
As it turns out I need a mascot to make the whole project more believable. I want something that will keep the theme of the project like a bat, ghost, witch or something. Or maybe this could be a good area for an easter egg like the fighting wookies or Slimer from Ghostbusters. Could be fun :)
Friday, September 6, 2013
School WIP
Got some walls, windows, doors and floors setup with some placeholder textures.
I'm going to be concentrating most of my time and work on the southwest corner of the school (the area where the floor is blue and purple) to showcase what the game will look like by the the end of my senior year.
This section of the school will have a small office building, a bathroom, a few science classes and regular classrooms, a good section of hallway and a staircase.
I'm going to be concentrating most of my time and work on the southwest corner of the school (the area where the floor is blue and purple) to showcase what the game will look like by the the end of my senior year.
This section of the school will have a small office building, a bathroom, a few science classes and regular classrooms, a good section of hallway and a staircase.
Style Guide / Mood Board
I want to aim for a fairly ruined school but not one that's been weathered (I want it to feel recently damaged). Also, I'd like to achieve the desaturated and grainy movie style of Left 4 Dead and the effects, lighting and fullness of The Last of Us.
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